2006-04-22

2006-04-20

J-pop Prime Minister

http://nettv.gov-online.go.jp/

See the official government music videos fast. Never know when PM Koizumi will not be PM anymore, and no other Prime Minister can ever be as cool as he.

PCWorld.com - Tokyo Edge: HD-DVD Hardware Gets Real

PCWorld.com - Tokyo Edge: HD-DVD Hardware Gets Real

2006-04-17

sicowan freesite

sicowan freesite

Stretcher for sick or injured Poser people, crate, spear, etc..

2006-04-13

Another freebie Search n Replace software (Win)

http://www.globalwebmonitor.com/Find-Replace-I.htm

Convertor for HTML to Text

http://www.jetman.dircon.co.uk/software/web2text.html

This was hard to find, and I came across it while looking for something else !!

ReplaceEm (formerly BK ReplaceEm)

Batch search n replace freeware - good for my horribly bloated poser content folders.

Intelligent Knowledge Management system

http://www.inforapid.de/html/kmservereng.htm
I like particularly their statement:
"The content management system, innovative at first, degenerated into a data burial ground that either refused to yield the data filed in it at all, or only gave it up after an immense expenditure of time and effort. The cry for more intelligent systems, so-called knowledge management systems, grew louder."

2006-04-12

Deviant Art Forums are not nice / upload policy ugh

Update: Well, I have just posted to the Website Promotion forum at Deviant Art after 3 years. Let's see how other Deviants react this time.

Well, I am a member at the on-line community Deviant Art,have been since 2002.

My first community forum post there was in March 2003, and my last post there (total number of posts equals 5) was April 2003. My member id is ibr-remote, and my member page is http://ibr-remote.deviantart.com

I have long since moved on to nicer, more meaningful, and more useful community forums at RuntimeDNA, Renderosity, DAZ3D, PoserPros, 3DCommune etc etc (including several adult 3D content creation websites).

It is disappointing that the DeviantArt forums have not been a worthwhile experience for me, mostly thanks to the members who had run amock there in 2003. I don't see what the point is in returning there now, though.

Update: I thought I was the only one who was uneasy with DeviantArt's policy on uploaded images, but here's a thread from someone's LiveJournal which shows I am not alone, after 3 years in the wilderness !
http://azoth.livejournal.com/239419.html?view=2190139#t2190139

2006-04-11

Rinkya - Japan Auction & Shopping Service - Japanese, Anime, Car Parts, Dolls, Robots, & Much More

Rinkya - Japan Auction & Shopping Service - Japanese, Anime, Car Parts, Dolls, Robots, & Much More

The Little Room: October 2005

The Little Room: October 2005

Superdolfie fan page

My Desktop profile


long rider

Just love this - amazing !! Would love to watch the video of it.

© 2006 Independent News and Media Limited

QUOTE begins
Surfer takes world record with eight-mile ride
By Matthew Beard
Published: 11 April 2006

A British surfer has set a world record after riding a single wave for almost eight miles. Steve King, a railway engineer from Gloucestershire, broke the previous record set in Brazil by balancing on his board for one hour and 17 minutes.

He was among 1,000 surfers taking part in a competition on the Severn estuary, which has the second highest tidal range in the world.

The race last Thursday began at Newnham-on-Severn, where the four-foot wave was at its peak, and by the time it had travelled two miles inland, all the competitors - including professionals from the United States and Australia - had come off their boards except Mr King.

"It was the most incredible experience of my life," Mr King said yesterday. "Hundreds of surfers were falling off their boards every minute, but I managed to stay on and keep my nerve. As time went on, people kept shouting encouragement to me from the bank, so I knew then that I had a chance to break the record.

"One hour 17 minutes went by until the wave broke and I was able to crawl out to the bank and find out exactly how far I'd gone. I jumped for joy when I was told I was a record-breaker."

Mr King has been riding with friends from the Severn Bore Surfers Club for more than 20 years. They ride a tidal phenomenon - known as a bore - which occurs when a rush of water is funnelled into the 30-mile estuary's narrow channel.

It starts at the mouth of the estuary at Avonmouth near Bristol and reaches as far inland as Gloucester. The phenomenon occurs 12 times a year during the spring and autumn equinox, when a wave is formed every morning for between two or three days.

Mr King said his experience of the bore kept him on his feet: "[It] was very tiring and mentally draining... but it was worth every second of pain."

The National director of the British Surfing Association, Karen Walton, said the "remarkable sporting feat" was witnessed by a BSA official who confirmed it was a new world record.




QUOTE ends

2006-04-10

2006-04-09

just industry research

http://www.animenewsnetwork.com/pressrelease.php?id=944
QUOTE BEGINS
Cartoon Network and Production IG Team Up For Toonami Original Series
anounced on 2005-04-02 00:52
Cartoon Network and Production I.G. Join Forces for
First Toonami Original Series

Today at the 2005 Tokyo Anime Fair in Japan, Cartoon Network unveiled the highly anticipated new series, IGPX. Cartoon Network has been pioneer in bringing popular Japanese animation to the U.S., expanding the fan base further than ever expected. Now, Cartoon Network leads the pack once again by partnering with acclaimed animation studio, Production I.G. and Bandai Entertainment to produce IGPX, an original series for Toonami, the Cartoon Network action programming block that first brought animé to wide audiences in the U.S.

IGPX will combine the talents of both Cartoon Network and Production I.G., establishing a new production paradigm. Blending the quality and style of animé with Western storytelling, IGPX will be the first instance of a U.S. cable network working directly with a Japanese animation studio to create an original series. The new original series that uses both traditional and CGI animation will debut in Fall 2005 during Toonami, currently #1 in the U.S. with boys 9-14 and 12-17 for 2005 to date.

“Toonami brought Japanese animation to a new generation of fans in the U.S., showcasing popular animé series like Dragonball Z, The Big O and Yu Yu Hakusho,” said Jim Samples, executive vice president and general manager for Cartoon Network. “Now, Toonami is the first to team up with one of the most respected and well-known animation studios in Japan, Production I.G., with a new approach on production, setting the stage for future co-productions.”

“I am very honored for Production I.G. to collaborate with Cartoon Network, and for our show to be broadcast on the world’s largest animation network, viewed in 160 countries. This co-production relationship with Cartoon Network is what truly motivated our staff to create such an amazing piece of work,” said Mitsuhisa Ishikawa, president of Production I.G.

Production I.G., internationally recognized for creating high-quality animation, including well known properties like Ghost in the Shell, Neon Genesis Evangelion, FLCL and the animé sequences in Kill Bill Vol.1, brings their stylish vision to IGPX. Cartoon Network first partnered with Production I.G. in 2032 to produce five 5-minute episodes of IGPX for an on-air Toonami event in 2003.

In IGPX, the year is 2048 and the “IGPX” has become the world’s most-popular sport. It’s so big that an entire city was built for the racing industry where competitions take place on a huge, 60-mile track called “The Big Eye.” In the “Immortal Grand Prix,” two teams of three Mechs, high-tech fighting machines driven by humans, race at speeds greater than 350 mph. Team Satomi, a crew of amateur pilots, has just won a minor-league championship, vaulting them into the sport’s highest level, the IG-1. Now, the untested rookies of Team Satomi must overcome impossible odds and beat the world’s most skilled and ruthless pilots in the planet’s biggest event, the “Immortal Grand Prix.”

Mitsuru Hongo, director of IGPX said, “I have never been involved in anything in the past where I wished for everyone to watch it so badly. We are all trying very hard to make this the most entertaining animation ever. We will let the audience make the judgment on how different this is from anything else. The story gets more interesting as the season progresses, so I hope everyone stays tuned in to watch more IGPX!”

Bandai Entertainment has also teamed-up with Cartoon Network and Production I.G. to produce IGPX. “This exciting collaboration between Cartoon Network and Production I.G. features an awesome array of Hollywood voice talent and stylized music from Ninja Tune. I’m truly excited that Bandai Entertainment can play a role in what is sure to be an ‘Anime Dream Team,’” said Ken Iyadomi, Executive Vice President of Bandai Entertainment. Bandai Entertainment, a long-time partner with Cartoon Network and its effort to bring Japanese animation to U.S. audiences, will serve as the licensing partner for IGPX.

Production I.G, Inc. is one of the largest and most successful Japanese animation studios. Established in 1987 by Mitsuhisa Ishikawa, the company has produced a variety of cutting edge animation titles including Ghost in the Shell, JIN-ROH, Blood: The Last Vampire, Kill Bill Vol. 1 (animation scenes), Ghost in the Shell 2: Innocence, Ghost in the Shell: Stand Alone Complex, and Ghost in the Shell: SAC 2nd GIG. An overseas subsidiary and a full time staff of over 200 animators and producers meet the international creative community’s demands. Production I.G provides superior quality animation to the global audience.

Bandai Entertainment Inc. is the premier distributor of Japanese animation on DVD home video and leading Japanese animated licensed programming for television broadcast distribution in North America. Bandai Entertainment Inc. is a subsidiary of Bandai America Inc. In addition to toys and children's entertainment, Bandai Co.'s global interests include video game software, multimedia, music and full-length feature films, vending machines, trading cards, candies, and licensed apparel. Additional company and product information is available at www.bandai-ent.com.

Cartoon Network (CartoonNetwork.com), currently seen in 87.6 million U.S. homes and 160 countries around the world, is Turner Broadcasting System, Inc.’s ad-supported cable service offering the best in original, acquired and classic animated entertainment for kids and families. Overnight from 11 p.m.-6 a.m. (ET, PT), Cartoon Network shares its channel space with Adult Swim, a late-night destination showcasing original and acquired animation for young adults 18-34.

Turner Broadcasting System, Inc., a Time Warner company, is a major producer of news and entertainment product around the world and the leading provider of programming for the basic cable industry.
QUOTE ENDS

2006-04-08

Asakawa, Japan

Looks like a really rural / sub-suburban type of place. And relaxing. Also more shabby than smart and fashionable Tokyo. The furthest removed from the commercial centres of Osaka and Fukuoka. Peaceful.

Asakawa, Japan

Gothic Genre Silversmith (Japanese Only)

http://www.geocities.jp/dftgx229/KHK Silver

BGs from NZ - microsoft

http://www.microsoft.com/downloads/details.aspx?FamilyID=15373C73-D5F6-4AF0-B583-D633CB021612&displaylang=en
Background wallpapers from the MSX NZ team. Updated and changed over time. MS validation required.

2006-04-05

Software 2006: The shifting landscape

Software 2006: The shifting landscape by ZDNet's Dan Farber -- M.R. Rangaswami started off Software 2006 outlining three major themes for the event at the Santa Clara Convention Center. He said the industry is undergoing a "quiet but dramatic revolution," driven by SaaS, open source and SOA architecture. According to a survey of CIOs by McKinsey & Company in partnership with the Sand Hill Group, software [...]

2006-04-01

Gay Radio Music from Singapore

http://www.lush995.sg/

Invidious, subliminal, seemingly innocuous, subtly subversive, covert deviant, gay streaming sounds.

Kiss me, baby. Here's my tongue at you. Suck it.

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